Five things TrackMan knows about your swing that you don't
Every simulator bay at Champ du Golf runs TrackMan 4, and most first-time visitors are surprised by what it reveals. Here are the five numbers that change how people see their own game.
1. Smash factor
Ball speed divided by club speed. It tells you how clean your contact is, independent of how hard you swing. A driver strike at 1.44 versus 1.50 can cost you 15 meters, and you'd swear both felt identical.
2. Face-to-path
Your slice is not bad luck. It's the angle between where your club face points and where your swing travels, measured on every shot. Once you see the number, the fix stops being mystical: you know exactly how many degrees you're fighting.
3. Attack angle
Are you hitting down on your driver? Most amateurs are, and it quietly steals distance. Tour players hit up on the driver by 1 to 5 degrees. TrackMan shows yours after a single swing.
4. Carry versus total
On the course you see where the ball ends up, roll included. TrackMan separates the flight from the roll. Knowing your true carry distance with each club is the difference between clearing the water and getting wet, and almost nobody knows theirs precisely.
5. Spin rate
Too much backspin balloons your drives; too little makes your irons unpredictable on landing. There is no way to sense spin. The radar reads it directly, and small equipment changes often fix it, which is why we check spin during every club fitting.
One 30-minute session gives you all five numbers on your own swing. Book a bay at champdugolf.ro/booking and find out what your ball flight has been hiding.
Want to put this into practice? Book a lesson with our pros.
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